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Title                   : Leadworks (an homage to DM2)
Filename                : lead.BSP
Version                 : 2/3/98

Author                  : Scott "Dr.Rigormortis" Dalton
Email Address           : yagyu@machida.xaxon-net.or.jp

Other stuff by author   : Art guy for Zerstrer : Testament of the Destroyer.

Description             : Out of all the DM levels I've ever played, one still
			  stands as my favorite level of all time...  Ever
			  since qtest, I have had a depraved love of the level
			  DM2...  This level has provided me with endless hours
			  of gibbing enjoyment, and somehow never managed to
			  get old...  With Leadworks, I sought to pay homage
			  to id and especially American McGee for that wonderful
			  level.  Leadworks is not a replica of DM2, however,
			  as a tribute, several of the areas will definately
			  give you a sense of deja vu.  I used Matthias Worch's
			  excellent Arma5.bsp as a reference for r_speeds,
			  and tried to keep the average speeds under that to
			  be safe.   This level is set up so that all new
			  spawns will automatically receive the machinegun,
			  no matter what.  So spawn fragging and peashooter
			  fights should be greatly reduced.  Also, this level
			  features the elusive Power Screen, that wacky 
			  cousin of the power-field that never seemed to 
			  show up in the standard q2 levels...  Once again,
			  a big thanks to id and American, and I hope this
			  brings people some fraction of the kind of fun
			  I've gotten from DM2.  If you like this level,
			  feel free to drop me some mail.  If you don't
			  like it, PLEASE tell me what you'd do to improve it.


Additional Credits to   : Thanks to id, impulse 9, nihilism Unlimited, and
			  Claustrophobopolis.
===============================================================================

* Play Information *

Game                    : Quake 2
Single Player           : if you want to look around (note - some sound timings 
			  may not work, as q2 DM doors move 2x as fast as SP, 
			  and sounds are set to sync properly with DM not SP)
Cooperative             : No 
Deathmatch              : Yes, 8 spawns, auto machinegun in DM.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : new map
Build Time              : when not doing other stuff.
Editor(s) used          : Radiant (A truly wonderful editor!  Thanks Robert Duffy!)
Known Bugs              : playing in SP will cause sound timing problems, but its
			  a DM map, so why would you do that?  Also, you may notice
			  this with mods, such as bots or whatever, until the point
			  release source is released as they're still using source
			  where door speeds were the same between modes. One wall 
			  texture is messed up 'cause a neighboring room's low 
			  ceiling sits flush with it.  This cropped up in the final 
			  version, and when fixed, for reasons unknown some odd vis 
			  errors appeared in other parts of the level, I tried 
			  recompiling several times (which takes 10 hours), making 
			  sure nothing else changed, but these anomilies kept coming 
			  back.  I decided one off texture is better than messing
			  with these weird vis errors (causing higher speeds and vis
			  void errors in some places).  If this texture bothers you, 
			  write and I'll send you the other version :)


* How to use this level *

Make a "maps" directory in ../quake2/baseq2 and copy the level into it.
In Quake2, bring up the console and type in "map lead".

To start a deathmatch game either start it as usual and type "map lead" in
the server's console or start a multiplayer server from Quake 2 and type
"map lead" in the console.

* Copyright / Permissions *

This level is (c) by Scott Dalton 1998.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

* Where to get this map *

ftp.cdrom.com and mirror sites.

